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Old Jul 22, 2006, 05:03 PM // 17:03   #1
Frost Gate Guardian
 
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Default Invent a skill for the new Professions

Make up a skill you'd like to see for the new professions and remember:

The Paragon "is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses"

The Dervish
"capable of striking at multiple targets simultaneously with their wicked scythes...also cast spells on themselves that aid in their assault, and the profession has various healing and protection abilities as well. The profession's most powerful ability, however, is to temporarily transform into the physical embodiment of a god.
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Old Jul 22, 2006, 07:24 PM // 19:24   #2
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Paragon:
Wammo (Elite)
Shout. Whenever a W/Mo combines Mending + Frenzy, that player becomes immortal for 15...36 Seconds.
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Old Jul 22, 2006, 07:46 PM // 19:46   #3
Lion's Arch Merchant
 
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How about a mechanic?

Chants are a form of maintained shouts that are unique to Paragons. You pay once to begin chanting and then lose 1 pip of energy regeneration until you choose to stop maintaining the chant. You can only maintain one chant at a time. While maintaining a chant you can do any action you would normally be able to do. Some chants affect only yourself, some chants affect your allies, and a couple even affect the enemy.

Examples:


Battle Chant
Elite Chant
15 Energy, 20 Second Recharge

While you maintain this song all other allies within earshot gain 1 pip of energy regeneration and their skills recharge 15...33% faster.



Song of the Seraphim
Chant
10 Energy, 10 Second Recharge

While you maintain this song all allies within earshot gain 1...4 pips of health regeneration.



Song of the Nephilim
Chant
15 Energy, 10 Second Recharge

While you maintain this song all enemies within earshot gain 1...4 pips of health degeneration.



Fervent Chorus
Chant
10 Energy, 60 Second Recharge

While you maintain this song whenever another ally uses a skill a different random skill of theirs recharges.
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Old Jul 22, 2006, 07:52 PM // 19:52   #4
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Avatar of Balthazar(e) 5e 0c 20r (skill)-for 20 seconds your attacks all do holy dmg and cannot be "blocked or "evaded", Avatar of Balthazar ends when you use a skill
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Old Jul 22, 2006, 09:43 PM // 21:43   #5
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Rebuke 10e 1/4c 20r (Skill) - If target touched foe is using a skill, they are interrupted and knocked down. Interrupted skill takes 5-20 seconds longer to recharge. This skill deals no damage.

Last edited by johnmedgla; Jul 22, 2006 at 09:46 PM // 21:46..
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Old Jul 22, 2006, 10:00 PM // 22:00   #6
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i think the dervish should be able to do a sorta of shadow step skill but instead of teleporting the run like 5X faster
i would call it a night sprint

Night Charge
10e 3/4secs. 20sec. recharge
spell. nightsprint to then 15' past target dealing
+15-50dmg with a 1-15% chance to deal double dmg

Grenths scythe
10e 1sec. 30sec. recharge
enchantment. for 10-25secs. scythe attacks deal +10-25 dmg with a 0-1% chance to deal 5X dmg
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Old Jul 22, 2006, 10:42 PM // 22:42   #7
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Heres my guesses at the dervishes most powerfull skills

reaper of grenth:15 energy -1 energy upkeep; turn into a reaper of grenth all sythe attacks are double attacks but do 75% of dmg and you drain 3 health with each hit

fighter of balthazar: 15 energy -1 energy upkeep; turn into a fighter of balthazar +20 armour and attack 10% faster then normal with 10% armour penetration

dwaynas paladin:15 energy -1 energy upkeep; turn into a paladin of dwayna +50hp and 3 health regen hexes take an extra 50% longer to be cast on you

forest fighter of melandru:15 energy -1 energy upkeep; 25% chance of evading attacks, move 25% faster, stances recharge twice as fast

lyssa's knight:15 energy -1 energy upkeep; 25% of evading attacks your attacks slow down your target by 25% attack and movement speed for 1 second

each one removes all of your other enchantments and while in the form you cannot have another enchantment on you.

some of these may be quite strong but I think these might be the embodiments not with the same buffs though.

Last edited by Crimso; Jul 22, 2006 at 11:00 PM // 23:00..
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Old Jul 22, 2006, 10:49 PM // 22:49   #8
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Paragon skills

Swan song:- 5 e cost. 1/2 second cast 30 second recharge

If target ally has less than 50% health all their attack skills and stances are recharged

Call to arms:- 5 e cost. 1 second cast 20 second recharge

For 10-20 seconds target allys attack skills recharge 50-100% faster but non attack skills recharge 50-25% slower


Elonian Blessing (Elite) 10e 1 sec cast time 30 sec recharge

For 6-12 seconds hexes cast against allies in the area fail and take an additional 12-24 seconds to recharge...For each hex denied this way you lose 6-2 energy or Elonian Blessing ends

Last edited by Zamochit; Jul 22, 2006 at 11:19 PM // 23:19..
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Old Jul 22, 2006, 11:21 PM // 23:21   #9
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Quote:
Originally Posted by Khift
How about a mechanic?

Chants are a form of maintained shouts that are unique to Paragons. You pay once to begin chanting and then lose 1 pip of energy regeneration until you choose to stop maintaining the chant. You can only maintain one chant at a time. While maintaining a chant you can do any action you would normally be able to do. Some chants affect only yourself, some chants affect your allies, and a couple even affect the enemy.
I like the idea but instead of -1 energy pip restrict it to being able to use only 1 chant at a time and no shouts can be used while you maintain the chant.
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Old Jul 23, 2006, 05:07 AM // 05:07   #10
Frost Gate Guardian
 
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Dervish..

Twisting Fate (Elite)
Enchantment - 10e, 1/2sec, 20sec recharge
For 5 seconds while in "god" form, all adjacent spinning area attacks are granted +18..25 damage. If the attack hits 5 or more enemies, Twisting Fate is recharged.
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Old Jul 23, 2006, 05:52 AM // 05:52   #11
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Dervish

Cut Throat {E}
energy cost: 10 energy (or if they use adrenaline) 8 adrenaline
casting time: 1/2 second
recharge: 20 seconds
1337 scythe attack. Cut enemies throat and cause -3...5 degeneration from bleeding for 10...20 seconds, also causes deep wound for 10...20 seconds.


fun fun fun cutting peoples necks.
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Old Jul 23, 2006, 05:52 AM // 05:52   #12
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Sorry if this might be already said, the "god form" thing could be a like "while you maintain this enchantment" kind of things
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Old Jul 23, 2006, 05:58 AM // 05:58   #13
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Quote:
Originally Posted by BenO_Under
Sorry if this might be already said, the "god form" thing could be a like "while you maintain this enchantment" kind of things
We better see a physical change in our characters when we do this "god form" skill. Grow a bit, have an aura etc.
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Old Jul 23, 2006, 05:58 AM // 05:58   #14
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Based on Anets past skill titles and uses i'm going ot go with

Tripple scythe{E} 5 energy 10 sec recharge
Attack each surrounding foe once for +1...20 damage based on scythe mastery
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Old Jul 23, 2006, 06:09 AM // 06:09   #15
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for the dervishes, since they can become a god or something
Become Rodgort: You become a minor fire god for 1....whatever seconds, 1...3 of your skills become [any 3, random or something] fire elementalist skills, you can't cast non fire elemental skills, and you gain 7...10 attribute points to fire
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Old Jul 23, 2006, 07:37 AM // 07:37   #16
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Dervish

Master's trip - Elite scyte attack - 10e, 15 recharge.
Knockdown every adjustent foe that is hit. Chance to fail with 8 or less 50%.(around the dervish, unlike the warrior's variant which targets around the target).

Armor breaker - scyte attack. 10e. 10r.
If this attack hits, target armor is reduced with 40 for the next 8 secs or the next time that foe takes more than 15 damage.

Paragon

Silencing spear - 5e, 10 recharge - ranged attack that hexes
If this hits, target enemy will not be able to use any sort of shouts for 5-15 secs.

Whail of the master - 15e, 60 recharge, shout
All creatures (friend and foe) in earshot are interupted.
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Old Jul 23, 2006, 08:16 AM // 08:16   #17
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I love the chant idea.

Anyways -
Sickle Strike
5 Energy, 10 recharge
Your next attack hits for +5..25 Dmg.
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Old Jul 23, 2006, 08:56 AM // 08:56   #18
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The Dervish :
Soul Drain-Scythe attack, must stiked a hexed foe, this attack ignores all the enemy's armor, if this attack hits you gain +10...26 damage and you steal 5-25 energy.

Energy: 10
Recharge: 10

Reaper's Strike {E}-If this attack hits your target is dazed and blinded. you deal 5 damage for each point of energy your target have. (like he/she have 24 energy, you deal 120 damage, 5 times 240)

Energy: 30
Recharge: 45

The Paragon :

Heart Spear- Throws a spear at high speed, it dose no damage but the foe and all near enemies suffer from low morale for 5...20 seconds.

Energy: 15
Recharge: 20

"You are pathetic"-Shout. All nearby enemies are knocked down and suffer from 5..20 seconds of low morale. All nearby allies attack 33% faster.

Energy: 10
Recharge: 45
NEW CONDITION!

Low Morale:

your attacks strikes 75% less. you suffer from minus 1 energy de gen and minus 1 health degen.

Last edited by some guy; Jul 23, 2006 at 09:07 AM // 09:07..
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Old Jul 23, 2006, 03:02 PM // 15:02   #19
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not necessarily a skill but if u have 12+ sycthe mastery u have a 1% chance to shout Grenth Is Coming!!! targeting one random foe nearbye and the next time that person takes dmg it is +500%

might be too powerful but cool to see that bit of high risk chance. watch some guy using fury get hit with 1000 dmg.
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Old Jul 23, 2006, 05:37 PM // 17:37   #20
Ascalonian Squire
 
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Scythe Gash

Dervish Spins And The Foes Around Begin Bleeding For 2...10 Seconds
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